|
Post by osmius on Sept 14, 2011 20:38:00 GMT -5
By counters, I mean in which the enemies try to use a skill, I can manage to go against it without it backfiring. Do you guys know any for priests, paladins, force users, and mercenaries to use against other classes? I.E: Flying Swing />/ Archer's Pin wheel
|
|
|
Post by hakumei on Sept 14, 2011 20:43:45 GMT -5
For force users, they are pretty vulnerable if they happen to miss their void blast (blink). If your able to get an attack off on then they are helpless (unless they have power blink ready to be used) after using that, since they just used blink and had it go to waste. Missing with that skill is big trouble, trust me, I'm a FU ;o
|
|
Milk
Administrator
Posts: 139
|
Post by Milk on Sept 15, 2011 3:32:03 GMT -5
what ive observed using merc:
rising slash can be interrupted with taunting howl when enemy is in air. stomp will stop triple slash and dash slash (sm) unless hit multiple times before casting (i usually roll towards him and stop behind) heavy slash will counter auto attack. impact punch/ that forward lunge sword attack (sm) have invulnerability frames when you have step back animation. destructive swing counters a lot of quick attacks and will tank a couple hits from moolight splitter (more of a trade than a counter)
|
|