Post by hakumei on Aug 29, 2011 1:47:11 GMT -5
A lot of you might know that mystics are being considered the worst class to PvP with at the moment. They may lack key skills, but being successful at PvP during the lvl 24 cap isn't impossible.
First off, most mystics are used to killing mobs in PvE, which they do really efficiently. However, in PvP the tactics that mystics use will need to drastically change. In PvE mobs have AIs that are easy to predict, players in PvP aren't the most predictable. PvE mobs also just happen to be drawn into the middle of your triple orbs like they are magical massage balls or something... People you face in PvP can easily escape from Triple Orbs, and most of your other attacks too.
Mystics also have little or no super armor unlike other classes. The only super armor you would receive would be from casting skills like Nine Tail Laser of Linear Ray. This isn't really a problem if your playing safe and not running straight into attacks. You should be able to avoid a lot of attacks because of blink and teleport, these give you great mobility for either an offensive or defensive play style. Mystics also have Force Shield which auto blocks an enemy attack at a low chance of activation. This helps a lot if you stuck in a combo. When Force Shield activates you have a short time to move about, This will allow you to blink out of an opponents combo if Power Blink is still in CD.
Some of you might not know this, but mystics do NOT have any skills at this lvl cap that will knock the enemy down in a single blow. Your going to have to hit them with certain skills, then follow up with another skill/normal hit to actually get them on the ground. (Yes, there is that jump+kick skill from the Sorceress skill page, but I'd rather not waste AP on that.)
Some of you might be asking "Why would I even need the enemy to be on the ground?" The reason you want to get your opponent on the floor is so they can't escape. Once your down you can roll a certain direction or use your rising attack skill. Those two escapes will become useless if you are able to deal continuous damage, this cancels the escapes. Using Toxic Spray and Triple Orbs on downed opponents will make it near impossible to escape from for the duration of those skills. (This is probably a horrible explination of why getting your enemy down is a good thing, I'll try find a better way of saying it.)
Now, how do we even get the enemy knocked down? Since mystics don't have any skills that can directly knock opponents down we need to do something a little more complicated. Certain skills will push enemies back. When an enemy is pushed back they will have an animation that shows them staggering/stunned. Once they are pushed back there is a small window of opportunity to get them knocked down by hitting them with another skill or a normal attack (I suggest using a normal attack after an enemy is in their "staggered" state since its fast, and as accurate as you are.)
Skills that will push enemies back:
- Gravity Blast
- Void Blast (Blink)
- Nine Tail Laser
- Shockwave
Gravity Blast is a good spam-able skill that can give you many opportunities to knock the enemy down.
Void Blast (Blink) is good for blinking right into them then knocking them back. Often takes them by surprise if they are not used to fighting against mystics. (Can be used after Teleport.)
Nine Tail Laser can actually knock enemies down IF enough of the lasers hit them. Good for when opponents are at a distance.
Shockwave is a little more tricky to use, since it knocks them back a lot further than other skills. It makes it difficult to get that next attack in before they are moving because of the distance.
Now once you have your opponent knocked down you need to act fast, since they can get up soon after. First thing you should do is set down Toxic Spray on top of them. This deals damage and will keep them on the ground. After that use triple orbs for some massive damage. When using triple orbs it's only recommended to place 2 of the 3 orbs to save time since they most likely wont even touch the 3rd one. After that you are free to unleash what ever sequence of skills you'd like. There are some that will be more effective that others, so experiment and find which combinations you like the best.
Some sequences I use (Assuming they are knocked down already.)
Most of these are started with Void Blast (Blink) as the knockdown.
Toxic Spray --> Triple Orbs (2/3) --> Glacial Spike --> Gravity Blast --> Nine Tail --> Linear Ray (This sequence is quite long, so there is a chance something will go wrong while your in the middle of it.)
Toxic Spray --> Triple Orbs (2/3) --> Gravity Blast --> Linear Ray (Short sequence that still deals good damage.)
Toxic Spray --> Triple Orbs (2/3) --> Black Hole --> Glacial Spike --> Gravity Blast --> Linear Ray (Black Hole has potential to fail since it will take a couple seconds to cast.)
Toxic Spray --> Triple Orbs (2/3) --> Glacial Spike --> Gravity Blast --> Linear Ray. (One that I probably use the most. It's shorter, but still deals great damage. Glacial Spike also gives that chance of freezing your opponent, making room for extra skill usage.)
That ends my guide. I hope it helps you realize that every class can hold their own in PvP, it might just take more practice and patience than other classes.
(Another guide made in a hurry while I was half asleep. I will update/edit soon.)
Also ask if you need clarification or want to know something that may not have been mentioned.
First off, most mystics are used to killing mobs in PvE, which they do really efficiently. However, in PvP the tactics that mystics use will need to drastically change. In PvE mobs have AIs that are easy to predict, players in PvP aren't the most predictable. PvE mobs also just happen to be drawn into the middle of your triple orbs like they are magical massage balls or something... People you face in PvP can easily escape from Triple Orbs, and most of your other attacks too.
Mystics also have little or no super armor unlike other classes. The only super armor you would receive would be from casting skills like Nine Tail Laser of Linear Ray. This isn't really a problem if your playing safe and not running straight into attacks. You should be able to avoid a lot of attacks because of blink and teleport, these give you great mobility for either an offensive or defensive play style. Mystics also have Force Shield which auto blocks an enemy attack at a low chance of activation. This helps a lot if you stuck in a combo. When Force Shield activates you have a short time to move about, This will allow you to blink out of an opponents combo if Power Blink is still in CD.
Some of you might not know this, but mystics do NOT have any skills at this lvl cap that will knock the enemy down in a single blow. Your going to have to hit them with certain skills, then follow up with another skill/normal hit to actually get them on the ground. (Yes, there is that jump+kick skill from the Sorceress skill page, but I'd rather not waste AP on that.)
Some of you might be asking "Why would I even need the enemy to be on the ground?" The reason you want to get your opponent on the floor is so they can't escape. Once your down you can roll a certain direction or use your rising attack skill. Those two escapes will become useless if you are able to deal continuous damage, this cancels the escapes. Using Toxic Spray and Triple Orbs on downed opponents will make it near impossible to escape from for the duration of those skills. (This is probably a horrible explination of why getting your enemy down is a good thing, I'll try find a better way of saying it.)
Now, how do we even get the enemy knocked down? Since mystics don't have any skills that can directly knock opponents down we need to do something a little more complicated. Certain skills will push enemies back. When an enemy is pushed back they will have an animation that shows them staggering/stunned. Once they are pushed back there is a small window of opportunity to get them knocked down by hitting them with another skill or a normal attack (I suggest using a normal attack after an enemy is in their "staggered" state since its fast, and as accurate as you are.)
Skills that will push enemies back:
- Gravity Blast
- Void Blast (Blink)
- Nine Tail Laser
- Shockwave
Gravity Blast is a good spam-able skill that can give you many opportunities to knock the enemy down.
Void Blast (Blink) is good for blinking right into them then knocking them back. Often takes them by surprise if they are not used to fighting against mystics. (Can be used after Teleport.)
Nine Tail Laser can actually knock enemies down IF enough of the lasers hit them. Good for when opponents are at a distance.
Shockwave is a little more tricky to use, since it knocks them back a lot further than other skills. It makes it difficult to get that next attack in before they are moving because of the distance.
Now once you have your opponent knocked down you need to act fast, since they can get up soon after. First thing you should do is set down Toxic Spray on top of them. This deals damage and will keep them on the ground. After that use triple orbs for some massive damage. When using triple orbs it's only recommended to place 2 of the 3 orbs to save time since they most likely wont even touch the 3rd one. After that you are free to unleash what ever sequence of skills you'd like. There are some that will be more effective that others, so experiment and find which combinations you like the best.
Some sequences I use (Assuming they are knocked down already.)
Most of these are started with Void Blast (Blink) as the knockdown.
Toxic Spray --> Triple Orbs (2/3) --> Glacial Spike --> Gravity Blast --> Nine Tail --> Linear Ray (This sequence is quite long, so there is a chance something will go wrong while your in the middle of it.)
Toxic Spray --> Triple Orbs (2/3) --> Gravity Blast --> Linear Ray (Short sequence that still deals good damage.)
Toxic Spray --> Triple Orbs (2/3) --> Black Hole --> Glacial Spike --> Gravity Blast --> Linear Ray (Black Hole has potential to fail since it will take a couple seconds to cast.)
Toxic Spray --> Triple Orbs (2/3) --> Glacial Spike --> Gravity Blast --> Linear Ray. (One that I probably use the most. It's shorter, but still deals great damage. Glacial Spike also gives that chance of freezing your opponent, making room for extra skill usage.)
That ends my guide. I hope it helps you realize that every class can hold their own in PvP, it might just take more practice and patience than other classes.
(Another guide made in a hurry while I was half asleep. I will update/edit soon.)
Also ask if you need clarification or want to know something that may not have been mentioned.